![]() As Chell progresses through this area, the messages appear to indicate a decline in the company as well as in Johnson himself. In these pre-recorded messages, he is sometimes accompanied by or makes reference to his personal assistant, a woman named Caroline. These messages explain the area the player character has entered, as well as some of the backstory of the company. Ĭave Johnson does not appear directly in Portal 2, but his image is seen in paintings and his voice is heard in pre-recorded messages as Chell traverses abandoned parts of the Aperture Science facility. Simmons, spoke original lines for various trailers for Portal 2, including at the PAX East exposition in 2011. Appearances Ĭave Johnson's only full appearance to date is in the 2011 video game Portal 2, having been referenced by a login username in the first Portal game in 2007. Though comparisons have been made between Cave and Andrew Ryan, the wealthy industrialist who created the fictional underwater city of Rapture in BioShock, Wolpaw claims they had not considered this character in their creation of Cave. ![]() Pictures of Cave Johnson appear throughout Portal 2, and though Valve used a casting call to try to find someone to use as a template, they turned back to their own lead animator, Bill Fletcher, for Cave's face. Though the idea of the character underwent several changes over the development, the selection of J.K. Johnson was envisioned since Portal as an "industrial, Southern guy" who would contrast with the "anti-septic" and "politically correct" nature of Aperture Science. This idea was revealed as a result of leaked quotes from the character. ![]() They later envisioned Cave Johnson as the primary antagonist, but this was also scrapped. He was also a " shower curtain visionary." He was initially considered to be the main character of Portal 2, where players were in control of him as he was trapped inside a computer. He is described as an "eccentric dead billionaire" and "extroverted, enthusiastic, and opinionated." He was the founder and CEO of Aperture Science. Johnson serves as a guide to the player-character Chell as she explores an abandoned part of the Aperture Science facility, though all of his messages are pre-recorded from before the events of the Portal games.Ĭave Johnson was created by designer Erik Wolpaw and is voiced by J. He is referenced by a computer username in the first game and appears indirectly in Portal 2. Simmons and created in part by Portal 2 's designer Erik Wolpaw. Johnson (left) and his assistant Caroline as they appear in Portal 2Ĭave Johnson is a fictional character from the Portal franchise first introduced in the 2011 video game Portal 2.
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